TouchDown Creations have worked with a short 360 film called Devil’s Lungs. The final outcome included a 360 film that the user watched with a Virtual Reality mask. The final 360 Virtual Reality outcome was presented at a Cannes Film festival in France. A final VR product was shipped by TouchDown Creations.
Developing games with outstanding tools like Unity3D and Blender! Juho’s presentation is about creating digital entertainment and developing games with an artistic twist. Juho will show his experience on game development providing inspiration and entertainment for you explorers!
Juho Kastemaa is a creator and founder at TouchDown Creations. Human-Computer Interaction (HCI) M.Sc. graduate from the Royal Institute of Technology. Juho is developing games and experiences for digital immersion and new emerging technologies. Juho has been developing and publishing experiences and games. Recently, he published a Virtual Reality/Desktop Multiplayer/Single player game called: “Odyssey – The Deep Space Exploration” on Steam. It is a game about a hope to preserve parts of the Earth’s biodiversity!
Please, take a look at our seminar at ASSEMBLY summer 2018!
Mentoring and Judging at Marimekko Design Hackathon where participants Explored Virtual Reality for Textiles. Marimekko is a Finnish home furnishings, textiles, and fashion company based in Helsinki. Marimekko was founded in 1951.
It was a pleasure to judge and mentor the participants at the Marimekko Designathon (Design Hackathon) in Helsinki.
I believe that Virtual Reality and especially new technologies give great capabilities and possibilities to many companies.
Previously the past research of human expression has mostly focused on six (6) basic categories: Happiness, surprise, anger, sadness, fear, and disgust. However, humans use more facial expressions to express themselves. I have created “Compound Facial Expressions“ with MCSFemale character by combining different annotated basic emotions together. Here is the result:
The compound expressions of emotions are much harder to recognize than the basic emotions. I modified some parameters in accordance to annotated emotions found in a study, but I had to modify some specific labels as well, such as, “eye brows” and “mouth open” parameters the get the expression right. However, I need to test the emotions if they are recognized correctly.
Some of the expression needed a little bit tweaking. MCSFemale has plenty of face blendshapes available and the basic categories of emotions are pretty good. However, the exception is Disgust emotion where the MCSFemale Action Unit (AU) is set in a way that the mouth is a little bit open. Disgust emotion if almost always done “mouth closed” with real participants (CK+ and Ohio State databases). The combination of Disgustedly Surprised therefore should have “mouth closed” and “eyes surprised“.